Friday, November 12, 2010

The Good and the Bad: Freedom Fighters #3


This is part 3 of “American Nightmare” storyline.  The elementals have beaten the FF and now the Black Condor is trying to bump his powers up a level and instead gets hint as to how the elementals can be defeated.  I have to admit I’ve always been a sucker for Uncle Sam and his band of adventurers.  The image of the current Black Condor just looks good.  And if I had to pick a reason as to why I like this team it would be the fact that they know they’re not good enough or experienced enough to take down the bad guys.  Unlike some groups, they admit they don’t come up with a solution until it is too late and because of that, innocent people die.  Taking down the elementals takes place over a couple of pages and the main thrust of the story is finding the artifacts they were tasked to find.

Uncle Sam is down and Miss America (thank goodness they got rid of that Miss Cosmo crap) assumes leadership of the team.  Now instead of just finding the artifacts, they discover the Vice President has been kidnapped.  And now they have more issues to focus on which pretty much depletes their limited ability to strategize.

The good.

The art fits perfectly with the story being told.  Miss America is back.  The character design for the Black Python is great.  Just like the Justice Society, Freedom Fighters are a good re-imagining of golden age heroes.  And we get a new legacy character with the unveiling of the Jester, who is the grandson of the original and is apparently the force that moving things behind the scenes.

The bad.

While the story and art are good, the pacing of the story just seems to drag because when the big moments come up, they push the story forward.  But what goes on between those moments are drawn out over several pages when they could have been done in 1 to 2 pages.

Grade:  B+. Fix the pacing and this will be an outstanding book.

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